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> It's rushed because a user of Gamebanana ask me for, i paste him this and i questionned myself "hey maybe the community of Gbanana will need this". New files (swf/txt/overviews/bk) need to be put in manualy I advise you to replace CSS textures by csgo oneĮnjoy your map with 'new' textures and 50more MB Resize ceilings (CSS: crouch/stand: 48/64 => 64/73)Ĭhange old weapons to new ones (like usp) You have to: fix ladder: put the bloc into ladder texture (orange/red one) Optimize(too long to explain here but if you don't the compilation can take a long time (in days)) Put the (materiels/models/sounds/ressources) of the map into your cs:go folder (where you have also (materiels/models/sounds/ressources)) In the last tab (other) check the 'extrat embedded files'Ĭstrike/maps/nameofthemap/(materiels/models/sounds/ressources)
WHERE TO PUT THE CS SOURCE TEXTURES HOW TO
How to get vmf of the map and its textures vpk/.gcf you want and extract textures/models you want Open GCFScape and go to yout steam/steamapps/ folder for HL2 and steam/steamapps/common/counter-strike source/cstrike for CSS I port JB maps the day after the release of the game, so maybe this informations aren't the better ones. It's not really detailed but for those who want these information it won't be a matter. Maybe i forgot to add things you have to fix when you port from CSS to CSGO but i will add it later ) I wrote this to someone who needed it, and maybe someone will need it later. Install and manage your mods easily with community-made 1-Click mod downloaders. ↺3 The Legend of Zelda: Breath of the Wild (Switch) ↺9 The Legend of Zelda: Breath of the Wild (WiiU) ↺9 Pokemon Brilliant Diamond and Shining Pearl To create shortcuts to your favorite games!